using UnityEngine;

public class CameraChange : MonoBehaviour
{
	public static CameraChange instance;

	public Transform cam;

	public CarCamera camC;

	private void Awake()
	{
		if (instance == null)
		{
			instance = this;
		}
	}

	private void OnDestroy()
	{
		if (instance != null)
		{
			instance = null;
		}
	}
}
